This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own.
Prompts
Prompt #1
There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
Prompt #2
When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
Prompt #3
A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
Prompt #4
Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
[He almost tells the little guy not to be a weenie because that is the advice he'd offer Simmons. But Wander is not Simmons and thankfully Grif remembers his manners briefly.]
Just a quick look. Ten seconds max, and as long as we don't touch anything, no one will know, right?
[The moment Grif finishes his first sentence, Wander quickly but carefully opens the box. A small cylindrical container falls out, but Wander is too busy admiring the contents to notice]
Uh huh, lots of other small boxes an' some lil' statues wrapped up all nice-like in paper...[He has not looked up once while talking]
[Grif looks over his shoulder, considering.]</small<
Yeah, that's kinda what I was expecting. Don't touch 'em, just in case.
<small>[Although things always shift in luggage. But they are in the lobby.]</small>
[Wander looks like he's having the time of his life looking through a stranger's luggage. He picks one object wrapped in newspaper that's sitting on top of everything else and lifts it up for Grif to see.]
Wouldja like to do the honor of lookin' what's in here?
Oh, right. You got a good idea. [He puts the object back into the bag and zips it closed.] Now why don't we get started on this? Big pieces of luggage first?
[Wander stands up straightly and talks in a voice a bit louder than his usual volume]
Yessir! We are totally, one hundred percent, dedicated to gettin' all this luggage ONTO that carousal to our dear guest's room! [He points to the carousal and towards the ceiling as he speaks, then walks over to a large suitcase with rollers and pushes it toward Grif.]
[He's good, Grif will give him that. Grif grabs the suitcase, piling it onto the carousal with a few others. It's backbreaking effort, for him at least, but he's doing it.
[Wander stops to catch his breath as Grif lifts the suitcase onto the carousal. When he sees that Grif has safely put it away, he runs back to find another large one with wheels and repeats the process]
[It doesn't take much time for Grif to form a solid base, and he stacks the rest of the luggage in a rather hurried manner. He gives a quick glance around the lobby to see if he missed anything, doesn't noticed the cylinder that rolled away, and starts pushing the carousel toward the elevator.
[Wander rolls back and forth on his heels until the elevator opens on the 14th floor, where he steps out and scurries a few feet to the right, looking at the numbers on the doors. He runs back to the area in front of the elevator]
Looks like we're needin' to head left, Mister Grif. [He points down the hallway] I think the room's on the left.
Right. Keep an eye out for an ice machine room or something like that. We can probably look through his stuff there, and then deliver it without him ever knowing.
[Because his curiosity is seriously piqued now. The voice in the back of his head that tells him this is a bad thing is also going off. But it sounds like Simmons. And Grif is good at ignoring Simmons.]
[And he's off, walking quickly down the hallway before Grif. They turn a corner when Wander notices an open door on one side of the hallway. He rushes to get a better view of the sign.]
There's vendin' machines here! You wan' anythin' from it? [Hold on, that's not what Grif asked for.] Oh, right. Ice.
[]He walks back to Grif and whispers] There doesn't seem t'be any folks usin' that room at the moment. So we're gonna open it there?
[Wander takes off his hat, fishes around in it, and pulls out a few emeralds. Vending machine snacks don't cost too much, so he should have enough to buy his things later, right?]
Anythin' you want me to get for ya? [Because Grif looks like he's busy pushing the carousal and is getting tired very quickly]
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Then he must be carryin' some amazing things! Ya think he's gonna show them off when he's here?
[He looks at the package]Whatever's in here's gotta be real important.
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[Pause]
Kinda makes you want to open it and see what it is.
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[He stops smiling] No, we shouldn't do this; it's just rude. [He looks at the package again] But I just gotta know what's in here.
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Just a quick look. Ten seconds max, and as long as we don't touch anything, no one will know, right?
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Uh huh, lots of other small boxes an' some lil' statues wrapped up all nice-like in paper...[He has not looked up once while talking]
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Wouldja like to do the honor of lookin' what's in here?
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Not here. Let's just get the rest of the bags on this thing and then we can do it in a place where we're not gonna get caught.
But yeah, I'll do the honors.
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Oh, right. You got a good idea. [He puts the object back into the bag and zips it closed.] Now why don't we get started on this? Big pieces of luggage first?
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[He says in an overly clear voice. No suspicious activity over here. Why would you ever suspect such a thing?]
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Yessir! We are totally, one hundred percent, dedicated to gettin' all this luggage ONTO that carousal to our dear guest's room! [He points to the carousal and towards the ceiling as he speaks, then walks over to a large suitcase with rollers and pushes it toward Grif.]
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Nothing like a little motivation.]
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The perfect crime.]
We are criminal masterminds
So...[He holds one arm with another behind his back and faces Grif] which room are we 'sposed to be takin' these to?
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[Damn it. Grif knew he'd forgotten something. He'd been so wrapped up in getting out of there...]
14th floor I think? 14...29? Something like that.
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[The elevator doors open.] After you, sir. [He allows Grif to enter the elevator before Wander walks in and presses the button for the 14th floor]
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[Which is likely, but Grif doesn't care.]
And it's Grif, by the way.
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Nice to meetcha, Grif! Call me Wander! [He reaches his hand out for a handshake]
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Thanks for the help.
Once we get to the floor we'll check out the rest of his stuff.
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Looks like we're needin' to head left, Mister Grif. [He points down the hallway] I think the room's on the left.
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[Because his curiosity is seriously piqued now. The voice in the back of his head that tells him this is a bad thing is also going off. But it sounds like Simmons. And Grif is good at ignoring Simmons.]
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[And he's off, walking quickly down the hallway before Grif. They turn a corner when Wander notices an open door on one side of the hallway. He rushes to get a better view of the sign.]
There's vendin' machines here! You wan' anythin' from it? [Hold on, that's not what Grif asked for.] Oh, right. Ice.
[]He walks back to Grif and whispers] There doesn't seem t'be any folks usin' that room at the moment. So we're gonna open it there?
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[Because pushing luggage is heavy and a lot of work and Dexter Grif does not pass by a vending machine untouched.]
Yeah, we'll do it there.
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Anythin' you want me to get for ya? [Because Grif looks like he's busy pushing the carousal and is getting tired very quickly]
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It's cool. Life happens.
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