This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own.
Prompts
Prompt #1
There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
Prompt #2
When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
Prompt #3
A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
Prompt #4
Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
[Grif pulls the cart down the hallway, hopefully going to the right room.
He's used to arguing with friends, but mostly because that's really just become a way of life. If a conversation with Tucker or Simmons doesn't descend into petty bickering by the end, then it really can't be called a conversation.
This is a whole new ball game really.]
Look, it's just. I've seen shit okay? Most people I've met are jackasses and you can't trust 'em.
Well, I personally don't believe that! You know that mos' of the people livin' here never did anythin' to harm others, so why didja say that? Sure, some people hide their good side deep inside 'em, and there's plenty of folks like Sylvia that try ta look tough, but they're good people!
[His voice starts squeaking a bit as his tone starts becoming more offended.]
I don't know what kinda people you know, but what you said jus' ain't true!
But y'still got your friends! Even when things are lookin' bad, you can always count on 'em, right? Most of the people I've met in our travels never wanted to hurt us, and the rare times they did, we always had each other.
An' sometimes, after a good talkin' that person sometimes so bad after all. Course, Sylvia gets real scared about me gettin' all friendly with strangers, but I only met few people that have good buried far too deep in 'em.
Doesn't mean they'd do it if they were off-duty. But in that case, you should try to convince them otherwise. Or Sylvia can fight 'em off and we escape.
Yeah, see, they would. We've only managed to convince two people out of a lot, and one of them I'm pretty sure wouldn't hesitate if the situation arose.
Even if you got two people so far, that's still somethin'! Everyone's gotta start somewhere.
Oh, Sylvia's just m'best pal in the whole universe. We travel everywhere together, really. Mostly she carries me from place to place and protects me when I'm in danger.
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I'll jus' wait here, then.
[This brief argument put him in a slightly bad mood, so he's just going to start at the floor and sigh to himself as Grif works.]
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He's used to arguing with friends, but mostly because that's really just become a way of life. If a conversation with Tucker or Simmons doesn't descend into petty bickering by the end, then it really can't be called a conversation.
This is a whole new ball game really.]
Look, it's just. I've seen shit okay? Most people I've met are jackasses and you can't trust 'em.
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Well, I personally don't believe that! You know that mos' of the people livin' here never did anythin' to harm others, so why didja say that? Sure, some people hide their good side deep inside 'em, and there's plenty of folks like Sylvia that try ta look tough, but they're good people!
[His voice starts squeaking a bit as his tone starts becoming more offended.]
I don't know what kinda people you know, but what you said jus' ain't true!
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Wish I could believe that, but everyone I've met wants to use me and my friends for something, and can't seem to let us bicker in peace.
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An' sometimes, after a good talkin' that person sometimes so bad after all. Course, Sylvia gets real scared about me gettin' all friendly with strangers, but I only met few people that have good buried far too deep in 'em.
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[Or punch him in the balls. Both happen on an alarmingly frequent basis.]
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Doesn't mean they'd do it if they were off-duty. But in that case, you should try to convince them otherwise. Or Sylvia can fight 'em off and we escape.
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Who's Sylvia?
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Oh, Sylvia's just m'best pal in the whole universe. We travel everywhere together, really. Mostly she carries me from place to place and protects me when I'm in danger.