This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own.
Prompts
Prompt #1
There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
Prompt #2
When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
Prompt #3
A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
Prompt #4
Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
[He's good, Grif will give him that. Grif grabs the suitcase, piling it onto the carousal with a few others. It's backbreaking effort, for him at least, but he's doing it.
[Wander stops to catch his breath as Grif lifts the suitcase onto the carousal. When he sees that Grif has safely put it away, he runs back to find another large one with wheels and repeats the process]
[It doesn't take much time for Grif to form a solid base, and he stacks the rest of the luggage in a rather hurried manner. He gives a quick glance around the lobby to see if he missed anything, doesn't noticed the cylinder that rolled away, and starts pushing the carousel toward the elevator.
[Wander rolls back and forth on his heels until the elevator opens on the 14th floor, where he steps out and scurries a few feet to the right, looking at the numbers on the doors. He runs back to the area in front of the elevator]
Looks like we're needin' to head left, Mister Grif. [He points down the hallway] I think the room's on the left.
Right. Keep an eye out for an ice machine room or something like that. We can probably look through his stuff there, and then deliver it without him ever knowing.
[Because his curiosity is seriously piqued now. The voice in the back of his head that tells him this is a bad thing is also going off. But it sounds like Simmons. And Grif is good at ignoring Simmons.]
[And he's off, walking quickly down the hallway before Grif. They turn a corner when Wander notices an open door on one side of the hallway. He rushes to get a better view of the sign.]
There's vendin' machines here! You wan' anythin' from it? [Hold on, that's not what Grif asked for.] Oh, right. Ice.
[]He walks back to Grif and whispers] There doesn't seem t'be any folks usin' that room at the moment. So we're gonna open it there?
[Wander takes off his hat, fishes around in it, and pulls out a few emeralds. Vending machine snacks don't cost too much, so he should have enough to buy his things later, right?]
Anythin' you want me to get for ya? [Because Grif looks like he's busy pushing the carousal and is getting tired very quickly]
Chips it is, then! [He glances through the selection.] They got sweet ones, potatoes, and this kind with somethin' called garlic? Oh, there's also spicy ones! [Better put in some emeralds just to be ready.]
[...Okay, so Wander is unfamiliar with all these sodas. He hesitates to ask Grif again what he wants, seeing that's he's busy eating and working on opening the luggage, so he'll buy what seems to be the most popular. There's a lot of bottles labeled "Pepsi" here, so he buys one of those bottles.]
'ere's one soda, comin' up! [He stands on his toes and lifts the bottle as close as he can to Grif's face.]
[Aw yes...Wander takes out another small bag and sets it on the ground, opening it and carefully placing the contents around him.
There's some half-used bottles of cologne and combs, but as Wander digs deeper, he finds more things wrapped in paper. He unwraps one of them as quietly as he can.]
Whaddya suppose this is? [He's holding some kind of clay figurine that still has traces of possibly centuries-old paint on it. When Wander moves it around, it sounds like there's something rolling around inside it.]
Think we can open it? [He runs his hands over the statues looking to any unusual ridges or openings.] If there's a way ta put stuff innit, there's gotta be a way ta get it out.
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Nothing like a little motivation.]
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The perfect crime.]
We are criminal masterminds
So...[He holds one arm with another behind his back and faces Grif] which room are we 'sposed to be takin' these to?
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[Damn it. Grif knew he'd forgotten something. He'd been so wrapped up in getting out of there...]
14th floor I think? 14...29? Something like that.
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[The elevator doors open.] After you, sir. [He allows Grif to enter the elevator before Wander walks in and presses the button for the 14th floor]
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[Which is likely, but Grif doesn't care.]
And it's Grif, by the way.
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Nice to meetcha, Grif! Call me Wander! [He reaches his hand out for a handshake]
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Thanks for the help.
Once we get to the floor we'll check out the rest of his stuff.
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Looks like we're needin' to head left, Mister Grif. [He points down the hallway] I think the room's on the left.
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[Because his curiosity is seriously piqued now. The voice in the back of his head that tells him this is a bad thing is also going off. But it sounds like Simmons. And Grif is good at ignoring Simmons.]
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[And he's off, walking quickly down the hallway before Grif. They turn a corner when Wander notices an open door on one side of the hallway. He rushes to get a better view of the sign.]
There's vendin' machines here! You wan' anythin' from it? [Hold on, that's not what Grif asked for.] Oh, right. Ice.
[]He walks back to Grif and whispers] There doesn't seem t'be any folks usin' that room at the moment. So we're gonna open it there?
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[Because pushing luggage is heavy and a lot of work and Dexter Grif does not pass by a vending machine untouched.]
Yeah, we'll do it there.
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Anythin' you want me to get for ya? [Because Grif looks like he's busy pushing the carousal and is getting tired very quickly]
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[He'll eat anything, honestly.]
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[He doesn't trust this weird alien stuff sometimes.]
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Want anything to drink with it? [Because there's also a vending machine with sodas and juices, and those chips look pretty salty]
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Yeah, soda. Whatever they got. Thanks buddy.
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'ere's one soda, comin' up! [He stands on his toes and lifts the bottle as close as he can to Grif's face.]
So...are we gonna see what's in the box?
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Yeah, go ahead and open it. I probably shouldn't touch anything since I ate those chips.
[Which are gone now. Those bags never hold enough.]
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There's some half-used bottles of cologne and combs, but as Wander digs deeper, he finds more things wrapped in paper. He unwraps one of them as quietly as he can.]
Whaddya suppose this is? [He's holding some kind of clay figurine that still has traces of possibly centuries-old paint on it. When Wander moves it around, it sounds like there's something rolling around inside it.]
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I'd say it's art but it sounds like a container or something.
[Of course they'd probably break it trying to figure it out.]
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[He rubs his hands on his pants but that's probably not enough to get rid of the grease.]
Is there any place where it looks like it comes apart? Or should be in two pieces? Or a button?
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It's cool. Life happens.
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