This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own.
Prompts
Prompt #1
There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
Prompt #2
When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
Prompt #3
A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
Prompt #4
Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
Think we can open it? [He runs his hands over the statues looking to any unusual ridges or openings.] If there's a way ta put stuff innit, there's gotta be a way ta get it out.
[He's not going to put it away, and now he's looking it over it for that crack.]
Can...you look for the rest? Imma gonna see how broken this is.
[Wander takes a few deep breaths before looking over the statue again. There aren't any terrible cracks, surprisingly. What he does find is that the entire base, which was the mound of clay the figurine's feet was standing on, seems to have slightly detached from the rest of the statue. He tugs on it as lightly as he can, but it doesn't seem to move.]
Sir, I don't think it's a good idea to steal any of this. What if the guest needs it? What if one gem will pay the last bit of a loan that will free his family from debt? What if he's transportin' the crystals he inherited from his dyin' grandma?
We can't jus' take somethin' important from anyone!
[Wander looks genuinely worried at the prospect of taking any of the shinies.]
[Wander fidgets with the crystals a bit more. He wants to believe in Grif's justification, but he can't but feel guilty thinking about stealing something.
...and the only times he was okay with personally taking someone's stuff was when his or a friend's life was in danger.]
[He scoots to the corner, facing away from Grif and muttering to himself. He lets out a few quiet, high-pitched noises as he tries not to think about stealing someone's belongings.]
Think we should get those suitcases to his room? He might be wonderin' why we're takin' so long.
[He picks up all of the shiny things and drops them back into the statue, screwing the top back on/]
Makes sense that if our guest was carryin' all these gems, he'd want ta hide 'em in case someone wanted ta steal 'em. [He says without realizing that he might be accidentally referring to Grif.]
Then sir, I'd say you're assumin' too much! An' we gotta get this luggage to his place!
[Wander throws the suitcase onto the carousal and throws his entire weight onto it--it's moving, albeit very slowly. The lack of progress doesn't seem to cheer him up]
[It's a sigh. He's learned from spending enough time around Doc and Donut that this argument probably won't go anywhere. Instead he picks wander up and places him on the suitcases before doing the work himself. Grudgingly.]
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[He rubs his hands on his pants but that's probably not enough to get rid of the grease.]
Is there any place where it looks like it comes apart? Or should be in two pieces? Or a button?
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[He pokes the back of the statue a few times until a small CRACK is heard.]
Oh...[...shit. He looks down where his finger touches the clay. It's doesn't seem to be broken, but that sound was not good at all]
[Wander takes a breath between his teeth] ...Think I broke it?
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Something must have shifted in travel.
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Can...you look for the rest? Imma gonna see how broken this is.
[Wander takes a few deep breaths before looking over the statue again. There aren't any terrible cracks, surprisingly. What he does find is that the entire base, which was the mound of clay the figurine's feet was standing on, seems to have slightly detached from the rest of the statue. He tugs on it as lightly as he can, but it doesn't seem to move.]
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[Grif gives his hands another wipe on his pants. And then he's just gonna rifle through the bag some more.]
What's the damage?
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I don't think ol' statues are s'posed to do that. [He tips the figurine and lets its contents roll out.]
[There's some small shiny objects on the floor now. Wander realizes what they could be and glues his face to the floor.] Griiiiiif...look at this!
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[Grif leans down to pick them up. They're shiny. Shiny's good, could be valuable.]
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I think they're crystals! Or gems! But they're really pretty anyways! [He pushes them gently around the floor admiring their shininess.]
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You don't suppose he'd notice if one was missing, would you?
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Sir, I don't think it's a good idea to steal any of this. What if the guest needs it? What if one gem will pay the last bit of a loan that will free his family from debt? What if he's transportin' the crystals he inherited from his dyin' grandma?
We can't jus' take somethin' important from anyone!
[Wander looks genuinely worried at the prospect of taking any of the shinies.]
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Plus, I've heard he's like, a real jerk. We'd be doing a good thing, sticking it to the man!
[Grif's not exactly a criminal but he has a reputation to preserve. He's totally a maverick, he doesn't need any rules.]
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...and the only times he was okay with personally taking someone's stuff was when his or a friend's life was in danger.]
You sure?
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[ooc: sorry for the late reply]
It's cool. Life happens.
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Okay find we won't take anything. Just put them back.
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Think we should get those suitcases to his room? He might be wonderin' why we're takin' so long.
[He picks up all of the shiny things and drops them back into the statue, screwing the top back on/]
Makes sense that if our guest was carryin' all these gems, he'd want ta hide 'em in case someone wanted ta steal 'em. [He says without realizing that he might be accidentally referring to Grif.]
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[He can wait a little longer as far as Grif's concerned. There's probably more cool stuff in here.]
That, or he stole them in the first place.
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What? Stole 'em? What makes ya say that?
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An' what if he didn't? Ya can't assume that he's a thief! As far as I can tell, hardly anyone in this hotel is! [He tries to give his sternest look.]
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[Wander throws the suitcase onto the carousal and throws his entire weight onto it--it's moving, albeit very slowly. The lack of progress doesn't seem to cheer him up]
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[It's a sigh. He's learned from spending enough time around Doc and Donut that this argument probably won't go anywhere. Instead he picks wander up and places him on the suitcases before doing the work himself. Grudgingly.]
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I'll jus' wait here, then.
[This brief argument put him in a slightly bad mood, so he's just going to start at the floor and sigh to himself as Grif works.]
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