This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own.
Prompts
Prompt #1
There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
Prompt #2
When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
Prompt #3
A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
Prompt #4
Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
Sir, I don't think it's a good idea to steal any of this. What if the guest needs it? What if one gem will pay the last bit of a loan that will free his family from debt? What if he's transportin' the crystals he inherited from his dyin' grandma?
We can't jus' take somethin' important from anyone!
[Wander looks genuinely worried at the prospect of taking any of the shinies.]
[Wander fidgets with the crystals a bit more. He wants to believe in Grif's justification, but he can't but feel guilty thinking about stealing something.
...and the only times he was okay with personally taking someone's stuff was when his or a friend's life was in danger.]
[He scoots to the corner, facing away from Grif and muttering to himself. He lets out a few quiet, high-pitched noises as he tries not to think about stealing someone's belongings.]
Think we should get those suitcases to his room? He might be wonderin' why we're takin' so long.
[He picks up all of the shiny things and drops them back into the statue, screwing the top back on/]
Makes sense that if our guest was carryin' all these gems, he'd want ta hide 'em in case someone wanted ta steal 'em. [He says without realizing that he might be accidentally referring to Grif.]
Then sir, I'd say you're assumin' too much! An' we gotta get this luggage to his place!
[Wander throws the suitcase onto the carousal and throws his entire weight onto it--it's moving, albeit very slowly. The lack of progress doesn't seem to cheer him up]
[It's a sigh. He's learned from spending enough time around Doc and Donut that this argument probably won't go anywhere. Instead he picks wander up and places him on the suitcases before doing the work himself. Grudgingly.]
[Grif pulls the cart down the hallway, hopefully going to the right room.
He's used to arguing with friends, but mostly because that's really just become a way of life. If a conversation with Tucker or Simmons doesn't descend into petty bickering by the end, then it really can't be called a conversation.
This is a whole new ball game really.]
Look, it's just. I've seen shit okay? Most people I've met are jackasses and you can't trust 'em.
Well, I personally don't believe that! You know that mos' of the people livin' here never did anythin' to harm others, so why didja say that? Sure, some people hide their good side deep inside 'em, and there's plenty of folks like Sylvia that try ta look tough, but they're good people!
[His voice starts squeaking a bit as his tone starts becoming more offended.]
I don't know what kinda people you know, but what you said jus' ain't true!
But y'still got your friends! Even when things are lookin' bad, you can always count on 'em, right? Most of the people I've met in our travels never wanted to hurt us, and the rare times they did, we always had each other.
An' sometimes, after a good talkin' that person sometimes so bad after all. Course, Sylvia gets real scared about me gettin' all friendly with strangers, but I only met few people that have good buried far too deep in 'em.
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I don't think ol' statues are s'posed to do that. [He tips the figurine and lets its contents roll out.]
[There's some small shiny objects on the floor now. Wander realizes what they could be and glues his face to the floor.] Griiiiiif...look at this!
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[Grif leans down to pick them up. They're shiny. Shiny's good, could be valuable.]
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I think they're crystals! Or gems! But they're really pretty anyways! [He pushes them gently around the floor admiring their shininess.]
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You don't suppose he'd notice if one was missing, would you?
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Sir, I don't think it's a good idea to steal any of this. What if the guest needs it? What if one gem will pay the last bit of a loan that will free his family from debt? What if he's transportin' the crystals he inherited from his dyin' grandma?
We can't jus' take somethin' important from anyone!
[Wander looks genuinely worried at the prospect of taking any of the shinies.]
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Plus, I've heard he's like, a real jerk. We'd be doing a good thing, sticking it to the man!
[Grif's not exactly a criminal but he has a reputation to preserve. He's totally a maverick, he doesn't need any rules.]
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...and the only times he was okay with personally taking someone's stuff was when his or a friend's life was in danger.]
You sure?
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[ooc: sorry for the late reply]
It's cool. Life happens.
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Okay find we won't take anything. Just put them back.
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Think we should get those suitcases to his room? He might be wonderin' why we're takin' so long.
[He picks up all of the shiny things and drops them back into the statue, screwing the top back on/]
Makes sense that if our guest was carryin' all these gems, he'd want ta hide 'em in case someone wanted ta steal 'em. [He says without realizing that he might be accidentally referring to Grif.]
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[He can wait a little longer as far as Grif's concerned. There's probably more cool stuff in here.]
That, or he stole them in the first place.
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What? Stole 'em? What makes ya say that?
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An' what if he didn't? Ya can't assume that he's a thief! As far as I can tell, hardly anyone in this hotel is! [He tries to give his sternest look.]
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[Wander throws the suitcase onto the carousal and throws his entire weight onto it--it's moving, albeit very slowly. The lack of progress doesn't seem to cheer him up]
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[It's a sigh. He's learned from spending enough time around Doc and Donut that this argument probably won't go anywhere. Instead he picks wander up and places him on the suitcases before doing the work himself. Grudgingly.]
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I'll jus' wait here, then.
[This brief argument put him in a slightly bad mood, so he's just going to start at the floor and sigh to himself as Grif works.]
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He's used to arguing with friends, but mostly because that's really just become a way of life. If a conversation with Tucker or Simmons doesn't descend into petty bickering by the end, then it really can't be called a conversation.
This is a whole new ball game really.]
Look, it's just. I've seen shit okay? Most people I've met are jackasses and you can't trust 'em.
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Well, I personally don't believe that! You know that mos' of the people livin' here never did anythin' to harm others, so why didja say that? Sure, some people hide their good side deep inside 'em, and there's plenty of folks like Sylvia that try ta look tough, but they're good people!
[His voice starts squeaking a bit as his tone starts becoming more offended.]
I don't know what kinda people you know, but what you said jus' ain't true!
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Wish I could believe that, but everyone I've met wants to use me and my friends for something, and can't seem to let us bicker in peace.
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An' sometimes, after a good talkin' that person sometimes so bad after all. Course, Sylvia gets real scared about me gettin' all friendly with strangers, but I only met few people that have good buried far too deep in 'em.
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