Test Drive
 This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own. Prompts
- Prompt #1
- There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
- Prompt #2
- When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
- Prompt #3
- A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
- Prompt #4
- Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
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[Pause]
Kinda makes you want to open it and see what it is.
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[He stops smiling] No, we shouldn't do this; it's just rude. [He looks at the package again] But I just gotta know what's in here.
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Just a quick look. Ten seconds max, and as long as we don't touch anything, no one will know, right?
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Uh huh, lots of other small boxes an' some lil' statues wrapped up all nice-like in paper...[He has not looked up once while talking]
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Wouldja like to do the honor of lookin' what's in here?
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Not here. Let's just get the rest of the bags on this thing and then we can do it in a place where we're not gonna get caught.
But yeah, I'll do the honors.
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Oh, right. You got a good idea. [He puts the object back into the bag and zips it closed.] Now why don't we get started on this? Big pieces of luggage first?
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[He says in an overly clear voice. No suspicious activity over here. Why would you ever suspect such a thing?]
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Yessir! We are totally, one hundred percent, dedicated to gettin' all this luggage ONTO that carousal to our dear guest's room! [He points to the carousal and towards the ceiling as he speaks, then walks over to a large suitcase with rollers and pushes it toward Grif.]
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Nothing like a little motivation.]
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The perfect crime.]
We are criminal masterminds
So...[He holds one arm with another behind his back and faces Grif] which room are we 'sposed to be takin' these to?
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[Damn it. Grif knew he'd forgotten something. He'd been so wrapped up in getting out of there...]
14th floor I think? 14...29? Something like that.
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[The elevator doors open.] After you, sir. [He allows Grif to enter the elevator before Wander walks in and presses the button for the 14th floor]
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[Which is likely, but Grif doesn't care.]
And it's Grif, by the way.
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Nice to meetcha, Grif! Call me Wander! [He reaches his hand out for a handshake]
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Thanks for the help.
Once we get to the floor we'll check out the rest of his stuff.
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Looks like we're needin' to head left, Mister Grif. [He points down the hallway] I think the room's on the left.
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[Because his curiosity is seriously piqued now. The voice in the back of his head that tells him this is a bad thing is also going off. But it sounds like Simmons. And Grif is good at ignoring Simmons.]
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[And he's off, walking quickly down the hallway before Grif. They turn a corner when Wander notices an open door on one side of the hallway. He rushes to get a better view of the sign.]
There's vendin' machines here! You wan' anythin' from it? [Hold on, that's not what Grif asked for.] Oh, right. Ice.
[]He walks back to Grif and whispers] There doesn't seem t'be any folks usin' that room at the moment. So we're gonna open it there?
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[Because pushing luggage is heavy and a lot of work and Dexter Grif does not pass by a vending machine untouched.]
Yeah, we'll do it there.
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Anythin' you want me to get for ya? [Because Grif looks like he's busy pushing the carousal and is getting tired very quickly]
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[He'll eat anything, honestly.]
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It's cool. Life happens.
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