Thank you all for joining! We're really glad to have you and hopefully we'll have some more on their way. Assuming that you all know the basic info available in the navigation, if you have any other questions feel free to ask here or on the FaQ! If we don't know the answer it gives us a chance to work one out.
Introductory Plot: "Psychic Flatulence"
In our first news post (which you can ICly respond to and make comment threads off of like you can comment to web articles, though Jeffers himself won't respond), there's mention of an outbreak of a minor illness, the Neuralflu...
"Symptoms of the Neuralflu include headaches, sinus pressure, and a desaturation of colors. Those infected also become prone to psychic flatulence, colloquially known as "brainfarts", where someone in close proximity may occasionally hear one of your thoughts. The effects of psychic flatulence can be mitigated by the wearing of a tinfoil hat."
Your characters can have random thoughts broadcast to people nearby if they're afflicted. This means the other person can maybe catch the Neuralflu too (but they don't have to). This will be logged down as recurring illness for anyone new that wants to come in and catch it. For people that do get it, they'll have seasonal (four month) immunity after it passes.
Getting to Know You This is both a plotting post for our first event and a way to introduce yourselves. Since some people will have had characters meet in previous games, it's alright if players assume their characters have been here for up to a month and have met (this counts threads on the Test Drive). Meetings in enough games can get repetitive, even if they're not CRAUs. This is mostly for people whose characters haven't formally been introduced, though, and will count for the first full week of people joining (new members will be directed back to this post). So you can discuss how your characters met/know each other/have CR here. Or you can work out who you'd like to meet!
So go on and introduce yourselves and say a little bit about who you're dragging in. Also remember the jobs listings, because knowing who does what is going to be really helpful in our planning.
Boone is a sniper from the world of Fallout, and I'd say he's been here a couple weeks already (enough time to have already staggered home drunk with Niko at least once). Also, he brought a 200 year old cyberdog called Rex with him. Boone is very slightly smarter than the dog, and both of them are pretty familiar with killing things that attack them or look like they're going to.
He doesn't talk much unless he has a good reason to, and trying to get too much information about his past is kind of like trying to get blood out of a stone, but he'll be more willing to talk about things if he knows you well enough. He's blunt and to the point otherwise, but pretty honest overall. He absolutely will not forgive anyone who works as a slaver or has done in the past, and will always be cold and hostile towards them if he finds out. He'll be working with the patrol team, and might sometimes take Rex out with him. Say hi to the grumpy guy in the beret walking around with the robodog.
CR wise- generally Boone can get along with anyone (overly optimistic types may take a while to grow on him simply because he's usually pretty negative, but it has happened) but he prefers it when his company doesn't mind doing a good portion of the talking while he just listens. He keeps his past locked up tight for a reason, but I do expect at some point bits of it will get out. He won't have the Neuralflu bug yet, since I'd rather not mess around with him this early on, so no random thoughts from him. A grump buddy would be pretty awesome. People he can drink with too, since he does that a lot. Feel free to ask him if he ever takes that damn beret off (the answer is no).
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Boone is a sniper from the world of Fallout, and I'd say he's been here a couple weeks already (enough time to have already staggered home drunk with Niko at least once). Also, he brought a 200 year old cyberdog called Rex with him. Boone is very slightly smarter than the dog, and both of them are pretty familiar with killing things that attack them or look like they're going to.
He doesn't talk much unless he has a good reason to, and trying to get too much information about his past is kind of like trying to get blood out of a stone, but he'll be more willing to talk about things if he knows you well enough. He's blunt and to the point otherwise, but pretty honest overall. He absolutely will not forgive anyone who works as a slaver or has done in the past, and will always be cold and hostile towards them if he finds out. He'll be working with the patrol team, and might sometimes take Rex out with him. Say hi to the grumpy guy in the beret walking around with the robodog.
CR wise- generally Boone can get along with anyone (overly optimistic types may take a while to grow on him simply because he's usually pretty negative, but it has happened) but he prefers it when his company doesn't mind doing a good portion of the talking while he just listens. He keeps his past locked up tight for a reason, but I do expect at some point bits of it will get out. He won't have the Neuralflu bug yet, since I'd rather not mess around with him this early on, so no random thoughts from him. A grump buddy would be pretty awesome. People he can drink with too, since he does that a lot. Feel free to ask him if he ever takes that damn beret off (the answer is no).
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I tried to type play pole.
Boone is an good sniper.
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An good sniper and an good hitman played hit ball with pole
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