Test Drive
 This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own. Prompts
- Prompt #1
- There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
- Prompt #2
- When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
- Prompt #3
- A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
- Prompt #4
- Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
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The perfect crime.]
We are criminal masterminds
So...[He holds one arm with another behind his back and faces Grif] which room are we 'sposed to be takin' these to?
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[Damn it. Grif knew he'd forgotten something. He'd been so wrapped up in getting out of there...]
14th floor I think? 14...29? Something like that.
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[The elevator doors open.] After you, sir. [He allows Grif to enter the elevator before Wander walks in and presses the button for the 14th floor]
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[Which is likely, but Grif doesn't care.]
And it's Grif, by the way.
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Nice to meetcha, Grif! Call me Wander! [He reaches his hand out for a handshake]
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Thanks for the help.
Once we get to the floor we'll check out the rest of his stuff.
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Looks like we're needin' to head left, Mister Grif. [He points down the hallway] I think the room's on the left.
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[Because his curiosity is seriously piqued now. The voice in the back of his head that tells him this is a bad thing is also going off. But it sounds like Simmons. And Grif is good at ignoring Simmons.]
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[And he's off, walking quickly down the hallway before Grif. They turn a corner when Wander notices an open door on one side of the hallway. He rushes to get a better view of the sign.]
There's vendin' machines here! You wan' anythin' from it? [Hold on, that's not what Grif asked for.] Oh, right. Ice.
[]He walks back to Grif and whispers] There doesn't seem t'be any folks usin' that room at the moment. So we're gonna open it there?
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[Because pushing luggage is heavy and a lot of work and Dexter Grif does not pass by a vending machine untouched.]
Yeah, we'll do it there.
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Anythin' you want me to get for ya? [Because Grif looks like he's busy pushing the carousal and is getting tired very quickly]
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[He'll eat anything, honestly.]
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[He doesn't trust this weird alien stuff sometimes.]
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Want anything to drink with it? [Because there's also a vending machine with sodas and juices, and those chips look pretty salty]
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Yeah, soda. Whatever they got. Thanks buddy.
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'ere's one soda, comin' up! [He stands on his toes and lifts the bottle as close as he can to Grif's face.]
So...are we gonna see what's in the box?
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Yeah, go ahead and open it. I probably shouldn't touch anything since I ate those chips.
[Which are gone now. Those bags never hold enough.]
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There's some half-used bottles of cologne and combs, but as Wander digs deeper, he finds more things wrapped in paper. He unwraps one of them as quietly as he can.]
Whaddya suppose this is? [He's holding some kind of clay figurine that still has traces of possibly centuries-old paint on it. When Wander moves it around, it sounds like there's something rolling around inside it.]
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I'd say it's art but it sounds like a container or something.
[Of course they'd probably break it trying to figure it out.]
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[He rubs his hands on his pants but that's probably not enough to get rid of the grease.]
Is there any place where it looks like it comes apart? Or should be in two pieces? Or a button?
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[He pokes the back of the statue a few times until a small CRACK is heard.]
Oh...[...shit. He looks down where his finger touches the clay. It's doesn't seem to be broken, but that sound was not good at all]
[Wander takes a breath between his teeth] ...Think I broke it?
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It's cool. Life happens.
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