This is the first test drive for The Last Resort. You can use one of the handy prompts or make up your own.
Prompts
Prompt #1
There's a new drug being passed through the seedy end of the town which gives many bipedal species the temporary ability to shapeshift into someone else of their species. Needless to say it's very dangerous. Are you working on a cure? Currently trying it out to look hot at the bar? Trying to weed out the dealers?
Prompt #2
When a cavespider attacks, usually someone doesn't lose much in the way of memories. They might not even notice what's gone. But your character has been swarmed with them and only remembers half of anything. Try to figure out some things about yourself again by talking to your friends and hope that your memories will be recovered with the reminders. Try not to take advantage of someone and lie to someone with the problem, though. Or do it, you need all the advantages you can get.
Prompt #3
A notable and extremely wealthy alien ambassador has just arrived. He loves luxury but is extremely difficult to please. He is also said to be a collector of rare artefacts and some suspect that he may be here to receive stolen goods. Are you staff complaining about his behavior? A scientist keeping a close eye on the museum collections while the ambassador around? A thief planning a heist with a friend in order to sell the goods to the ambassador?
Prompt #4
Having a drink at Pugsy's bar, because someone has to try the exotic booze. Be careful, some of it's made with blood.
[Cavespiders. Those are new. Usually you're more likely to find coyotes if you're lucky, or Nightstalkers if you aren't. Arcade'll have to remember them next time. If there is one, which he assumes there will be. Still, he seems to not be poisoned (not yet), so at least they don't seem to have toxic venom (to humans, anyway). And at least all his limbs are in roughly the same place he left them.
Funny thing is, he can't quite remember how he got here. There was probably walking, maybe even running at times, some cave exploration along the way, and then he became the main course on the spider buffet line.
But it's all sorta. Vague. He can't quite put his finger on it. On much of anything, at the moment. And that's not really helping the impression that maybe the spiders were poisonous after all.]
So, minor question, but we wouldn't happen to have large quantities of antivenom in stock at the local free clinic, would we?
[He's stooped on a rock near the cave entrance, just trying to catch his breath for the moment. But something feels... wrong in the state of Denmark, and if he didn't go poking at things he probably should leave alone, his name wouldn't be Arcade Gannon.]
[The damn spiders have been a consistent pain in the ass. Thankfully Kay's no stranger to shooting shit with exoskeletons, and while he might not have the firepower he's usually allotted he's got enough to handle his patrol shift in his regular region, keeping the eight-legged critters from coming skittering into civilized territory during the dark hours.]
[Day shift is usually a piece of cake because the spiders seem confused and docile. They just wander aimlessly and do nothing, so Kay can get out and investigate around Blackway a little more. When he nears the mouth of one of the caves, he's not expecting to see someone come out.]
[Not that Arcade is looking much like a threat, but he pulls a gun and aims it off into the darkness behind him. Then gestures for Arcade to come on up.]
Probably. Sounds like you had a rough time down there, buddy. Let's get you over there to check that out.
[Lets hope this poor bastard didn't up wearing his pants like a shirt like some of the people that went traipsing through a hell hole of creepy cave crawlies.]
Ah- [Right, that would be a warning shot, not set upon by raiders. Important difference, there. Still, accidental hits to the, well, everything, due to a mistimed VATS strike are just part of the risks of traveling with the Courier.
Usually it's raiders, though. Or the Fiends, if he feels like being technical about it. But, well, he'll reminisce later, right now, he comes on up out of the hidey hole. Stimpaks (never leave home without them) got the worst of the bite damage, but the skin around his left shoulder's still a bit swollen and red through the tears his lab coat.]
Turns out they're nocturnal. Who knew? [Shrug.]
Always fun to be on this side of the medical examination equation. [He's jokey about it. More importantly, he's out of the cave. Something feels a bit... off still. He can't quite put his finger on it. Something's... missing, he thinks. And, well, he wouldn't be surprised if it's something important. Knowing his luck.
See, like that. How does he know his luck's so bad? And for another thing, what was he doing at a cave at night in the first place?
Yeah, seems to be an irritating habit o' theirs. [It looks like his shoulder got hit pretty bad but he doesn't seem worse for the wear. That could mean a lot of things- medical tools, some sort of non-human healing factor, the benefit of being tough as hell.]
[It's not too far to the village but the actual hospital is further. He'll probably have to use the comm to contact the hospital, have them send a ride.]
At least you pulled through. I'm Agent K, by the way. [He doesn't offer him a hand yet, because he doesn't know how bad he's still hurt and he's still keeping an eye out for any pursuers.]
Honestly, I can't really blame them for being so bite prone. After all, I'm pretty sure I hit about half their webs on the way in. Uh, I'd watch out for that, by the way.
[This is why going in caves at night is a bad idea. Why did he think it was a good one?
Or wait. What if he went in there during the day, and he just got stalled until the sun went down. It makes as much sense as anything, doesn't it?
He shakes his head, and then he remembers he's got company, so he stops thinking to himself and starts moving further from the cave entrance, just in case they're on the hunt for more midnight snacks.]
Arcade. Uh, Arcade Gannon. [He didn't ask for it, okay. You get a lot of things from your parents. Names are just one of them. A bit sheepish, he continues on.] Was something of a doctor turned something of a researcher turned... I don't know what you'd call it...wanderer, maybe, back home.
[Follower. That's the word. But he keeps... skittering away from it. Like he's forgotten part of what it means, immediately after taking the hypothetical test.]
[He doesn't judge, because the Twin's are named Bweryang and Bob. Poor damn Bob and his wierdass name. Centaurians give him such a hard time about it.]
Losin' a few words there, slick? S'alright, happens every once in a while. When I first got bit I couldn't remember what "coffee" was for three days. Thought I was in hell.
[Despite the joke- maybe joke- okay, the short narrative since Kay is completely serious -he's actually worried about him even remembering where he's supposed to go.]
You got people around? Someone I oughta get in contact with for you and tell you you're at the clinic once you're there?
Apparently, the spider venom has roughly the same properties as too many shots of tequila.
[If he jokes about it he doesn't have to think about it. Right?
No, no, that's not helping. It's like searching for blank spaces you don't know are there.
Does he have people, though. That's the question. More importantly, are they even here.]
Probably not. If I do, I'd know them through the Courier, but I don't know if they made the trip over here to begin with. [Does the Courier even have a name?
That it does. [And he knows a few other things it shares some properties with, which at least leaves him with the very likely hope a lot of it can be reversed. Nothing like experience with a neuralyzer to give a man favorable hope about returning memories.]
["Courier" though, in this neck of the woods, isn't real specific. ]
Alright there. Well, maybe when we get your head screwed on so your brain isn't rattlin' around in there someone you know from around here can get called in for you.
[He hears a spat, like an angry cat (having spiders that make noise is disconcerting) and his blaster makes a charging sound as he clicks the safety off.] I think you got a fan following. [He doesn't see anything, yet. That's the annoying part.]
There really ought to be a standardized amnesia test for times like these. [As far as he knows, they haven't developed one back West yet, but then again, Cazador venom seemed to be a bigger problem than amnesia inducing spiders.
Yeah, he's pretty sure spiders don't do much noise making, either. At least, any of the ones he'd ever heard of. Still he straightens up and turns around towards the ominous hissing sound. He's got a plasma pistol, and he's pretty sure he knows how to use it, so he starts loading some energy (well, microfusion, technically, but who's counting?) cells into the chamber. It's all automatic, really, and maybe he should be a bit concerned about it, but if it means him not getting bit again, he'll just let it go for now. So he knows things about plasma pistols. So do a lot of people, probably. It isn't really a big deal, is it?
It feels like a big deal. He's not sure why. But right now, he's not sure of a lot of things, so let's pay more attention to the spider and less to an amnesia induced existential crisis, thanks.]
Fantastic. Well, can you tell him I'm not giving out any autographs at the moment?
Believe it or not, where I'm from we do got such a thing. Little stuff might slip through the cracks but they should at least notice something important. [And if Arcade's not noticing something important like someone's name, then that's a big mindhole to fall into.]
[The spider that emerges from the nearby trees isn't a cave spider that roamed above ground, thank god. But he shoots it as soon as it appears, right in the uh... face-ish part, the sorta face ...because he's not waiting to see when the post-dark hostility wears off.]
[But once they're in town it shouldn't be a big deal. And the fence isn't too far away.]
OOC: Okay if I ask one of the other fallout players I know to pop in and help Arcade out?
Quick, tell us if you can remember your mother's maiden name. [He's talking to himself than anything else.] Sounds pretty handy, anyway. [That one's more out loud.]
[Right, one spider down. However many more to go. Oddly enough, though, he doesn't feel like going on a spider witch hunt at the moment. Go figure.
But town's not far off, he's right about that, and it turns out walking's still pretty easy, even if he's having trouble remember what he ate for breakfast this morning. He's more used to the Med Clinic standing from the opposite end, but at least he doesn't get completely lost on the way up. Down. Whichever.]
You'd be surprised what a job hazard it can be. [It's sort of nice being in the sort of environment where he can freely talk about his regular job and not play cagey bastard 90% of the time. It's a relief, because he can talk to people. And by talk to people, he means tersely and bluntly and sometimes tolerate a few to remain in close proximity, and if they're lucky even joke with them.]
[Maybe if they're lucky. His jokes are pretty awful, unless you like puns.]
Come on, this way. I can give you a ride. [Once they're inside he's headed for his patrol car. He isn't considering that there might be someone Arcade knows even before he reaches it. It actually probably looks like Mr. Gannon's under arrest, poor fella.]
OOC: Alrighty, either Boone or Sybill!Courier can tag after me!
[Sibyll was already at the clinic and not in the best of moods. In her world, cars didn't move and the roads were always clear of vehicles. Unfortunately this was not the case here. The result was that she hadn't gotten run over, but she did break her arm diving out of the way.
She didn't really pay attention to whoever had just entered until a familiar voice reached her ears. One she had never expected to hear ever again.]
Miss? Is something wrong? You went really pale all of a sudden? Is the pain too much?
[The nurse gave her a concerned look as she continued to bandage up the Courier's arm.]
N-no. I'm... [Sibyll took a deep breath and closed her eyes, composing herself.]... fine. Are you almost finished?
Yes, Ms. Sibyll. The bones have been healed, but try to refrain from using your arm for the next day or two.
Thanks.
[Of course there was no back exit to this place. Sibyll's only way out would bring her right to Arcade. Reluctantly she scoots off of the bed and walks out to face the music.]
Arcade, I wasn't expecting to see you here.
[The Courier greeted him with a friendly enough smile, watching his expression intently to the point where she barely even noticed the other man.]
[He almost tells the little guy not to be a weenie because that is the advice he'd offer Simmons. But Wander is not Simmons and thankfully Grif remembers his manners briefly.]
Just a quick look. Ten seconds max, and as long as we don't touch anything, no one will know, right?
[The moment Grif finishes his first sentence, Wander quickly but carefully opens the box. A small cylindrical container falls out, but Wander is too busy admiring the contents to notice]
Uh huh, lots of other small boxes an' some lil' statues wrapped up all nice-like in paper...[He has not looked up once while talking]
[He's not used to cars, either. Well, working ones. And there's a flicker of something nervous, when he steps into the patrol car, but it's just an echo of nervousness past. He thinks, anyway. Cops don't change, they just get different modes of transportation. There's something inherently 15 years old in you that just... sees the lights flashing and starts doublechecking all the things you've done wrong and how far you could run before getting tackled.
Well. At least this 15 year old, anyway. Might not be a universal experience.
Still, he checks into the Med Clinic without any further incident. He knows better than to eavesdrop but unfortunately, his ears still work regardless. Someone brought in with some kind of broken bone and---
Wait. Do they know him?
Because it sounds like they know him.]
Yes, well, unfortunately, the cave spiders had some other ideas. [He feels awkward, and it shows much more than he'd like. Sheepish, and scuffing the back of his neck with his hand.]
Cave spiders? Guessing they're like the like the critters back home and over-sized.
[Sibyll watches him intently, looking for some flicker of recognition and the inevitable anger. She sees neither. Does he not remember her? That's actually something she should be grateful for. Arcade had made his views on the Legion crystal clear.]
aah he's late 30s, sorry i wasn't clear in the monologue
[Grif looks over his shoulder, considering.]</small<
Yeah, that's kinda what I was expecting. Don't touch 'em, just in case.
<small>[Although things always shift in luggage. But they are in the lobby.]</small>
[Well that explained a lot. Now how does she go about thanking cave spiders for some decidedly convenient amnesia.
Maybe a little too convenient?]
I certainly know that feeling. 'Specially since you don't seem to recognize me. I take it you don't remember getting the worst sunburn of your entire life at Helios One, do ya?
[Sibyll lets herself chatter on as she tries to size up Arcade. From what she remembered, he favored evasion and diversion when he lied about something, and he was rather clumsy about it. She had never bothered to uncover what he was hiding. His coverups had been hilarious enough on their own. No, that lack of recognition was genuine.]
[Wander looks like he's having the time of his life looking through a stranger's luggage. He picks one object wrapped in newspaper that's sitting on top of everything else and lifts it up for Grif to see.]
Wouldja like to do the honor of lookin' what's in here?
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