Both of these plots will be available for IC responses when the news post comes out. This is just a plotting post.
The Voyage Home M12 D22 - M12 D24 (May 3 - May 11)
With the swamp adventure finished, it's time for Jeffers to make good on his promise. Anyone who participated can return to their worlds with one or two guests. There are just a few catches.
Anyone who leaves is subject to the laws of that universe. If they can perform magic in their native one, then they won't be able to in a world that has no magic. If another universe somehow doesn't adhere to the laws of nuclear physics, then no mini-nukes. The exception is that anything acquired on Quadratus will work in any universe. So if your character has bought items from a vendor, found them in chests, or stole them from a witch's hut they will work in any setting..
You are allowed to influence your character's timeline and create an alternate timeline. They can enter their world any time after they left for Quadratus. You can use this story to observe following events or to change them. Later characters will have the option of apping from the in-game generated AU or ignoring it completely. If you decide to change anything, you need a character to do the thread with you so it's recorded for other people in game to read back on.
Laws of Quadratus don't apply. You can cheat, steal, and smuggle to your heart's content. You might ruin personal opinions if your companions don't like what you're doing.
Your location will be constantly recorded. This is for your character's own safety. If they wind up in an emergency situation and need a quick lift out, a travel agent will be sent for them (with the option to be NPCed or played by a player). But if this happens your character's visit will be considered over even if their time isn't spent.
This visit will last three in game days, but two weeks back in their world. Time will have barely passed at all by the time your character returns.
Additional Clarification: You can go to more than one person's world if invited. But if you bail from your trip home, your trip is cut short, and you can't make up the lost time later.
The New Desert Temple M12 D29 (May 24th - May 26th)
There's a temple in the painted desert above a stronghold. Explorers want to visit it, but there's unfortunately a giant sandworm bearing down on it. That means when it is investigated, it will only be a matter of hours before the monster reaches them. There's also no way to teleport in or out. Explorers (or looters) will have to flee on foot or vehicle.
After the visiting home plot, a more thorough description of the temple and finds will be posted.
Roman has a business (he owns a cab company) and most of his debts are cleared thanks to Niko killing a whole bunch of people for organized crime (and in the end, killing off most of the big name criminals because they kept going after each other). But he still wants Roman to have the insurance without someone else having to do anything like that.
It will probably seem like the gangs are a big problem until people see how fucking awful the cops are and how rude average people are. Niko is surprisingly nice for his world.
Right now Roman actually owns the whole cab company, and it does okay. So it might have to be something he figures out through the course of looking around.
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It will probably seem like the gangs are a big problem until people see how fucking awful the cops are and how rude average people are. Niko is surprisingly nice for his world.
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