Test Drive
  Ladies and gentlemen and others, robots and augments, cybernetic lifeforms and entities of all sorts, if I may please have your attention for just a moment, we at the Blackstaff Resort need your assistance. Our lovely little town is under threat of attack, but with your help we can both prevent further harm. These artificially spawned creatures could be described as zombies, and unfortunately they are infectious to the indigenous populations of this universe. You brave souls have the great fortune of being immune to their bites. Therefore, your assistance would be most invaluable in this endeavour. You could potentially save the poor citizens who have already been bitten and succumbed to the illness, return them to their healthy state, as well as the ones still attempting to lead normal lives. In return for your service, if you should volunteer, we will finance your room and board throughout your stay. Moreover, we will arrange for a specific request to be granted at the end of your contract. Should you wish to go to a universe where your parents still live, should you wish a custom home built to your specifications, should you wish to meet your favorite famous personality (current or historical), we will arrange any of this for you. So valuable to us are your efforts. Please speak to a travel agent if you might be interested, and thank you for listening.
This is the Test Drive for the Last Resort. This test drive will be canon both if you're accepted, or if current players want to acknowledge a thread as part of their in game canon (almost like a 4th wall post). For more information on what's going on, here is our news broadcast and OOC post. If you get bored and want to follow up on some of the history? Check out the news tag.
Test Drive starters are required on applications.
Prompts
- Recruitment
- People need to be recruited from their home universes, so current and would be travel agents should stop in and convince them to come along for the ride. Because, really, who wouldn't want to deal with zombies?
- Wrangling
- Being able to one day save the infected, the ones that were once people, seems very likely according to the scientists in the lab and in the clinic. Therefore Jeffers has offered a sort of sancturary: rooms in his resort in a cornered off section specifically meant to hold those zombies so they don't walk out into daylight and die.
Imports have yet to catch the infection, or show no symptoms of having done so even months after being bitten. So during curfew hours the few straggling villager zombies (though they're often unfortunate criminals who were trying to sneak around or absent minded idiot vacationers) need to be captured intact. If they don't look like spawner zombies, then they're to be treated with care and moved to one of the rooms.
Before dawn, of course.
- Extermination
- Spanwer zombies, however, are fair game. And like with all hostiles in the world, they have a bounty on them. They're not much of a problem during the day, but outside the walls at night they litter the countryside as the spiders, the skeletons, and the creepers do.
- Time Off
- The odd thing is, during the day? The village doesn't seem to care that they're in constant danger. The sense of community is strong, and people seem bizarrely obsessed in coming and seeing the dangers. Tourists and sight-seers do business with the locals who are very happy to have it again. Senseless though it seems with the trouble of occasional shambling aggressors or quiet toodling green grenades, the people of blackstaff are conducting their lives as normal outside of their curfew.

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[At least the fence seems pretty good at stopping them. The skeletons can't fire arrows through anymore, either. But as Kay approaches the fence, a skeleton aiming at him hits a zombie.]
[And the zombie turns on it.]
[He has to pause and watch that, even if he's still holding his gun ready.]
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He is about to step forward to close the distance between himself and their next set of targets when... something else ridiculous happens. Kay is holding fire to observe, and Saïx follows suit. This is a matter of conserving energy. Allow the creatures to battle, and clean up once one of them has fallen. He rather expects the victor is going to be the skeleton, due to its superior range.
(In other words, he's lazy.)]
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[But the skeleton does get that last shot in, and the zombie collapses. From where Kay is now, he can pick it off.]
The creepers don't seem to notice when the skeletons shoot them. This is a new one. [He calls down to Saïx.]
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Are creepers resistant to all physical attacks? Or only the skeletons'?
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They're probably the ones you'll have to look out most for.
[He scans the field outside, looking at what comes skittering through occasionally. Just some sparse zombies, skeletons. Creepers are hard to immediately see, though.]
Over there. By the treeline. There's a creeper. [So he'll know what one looks like.]
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He lifts his eyes and scans the trees in the direction Kay mentioned. It takes him a moment to spot it. At least the Heartless have the courtesy of having yellow, glowing eyes.]
I see it. [And he keeps his eyes on it.] What makes them especially dangerous?
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[His tone reaching a very simple, "Yup, they sure do that."]
No provocation, either. If they see you, they get close and blow up. No traces left. They degrade immediately if you shoot 'em.
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[And that's a tone of, "of course they do."]
I imagine that makes studying them difficult. [Which means they'll probably continue being mysteries. How unfortunate.] And they show no interest in those native to this world?
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[Kay comes down from the crows nest. Picking off more people would be easy, but he figures that'll do for now. Most will burn up in the morning, and as for the spiders-]
The spiders will calm down in the daylight. If they're not inside, no reason to go out of your way.
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With Kay descending and evidently turning away from the fence, Saïx takes it to mean their job is done for the night. He dismisses his claymore. In an instant, the large weapon flashes with a large blue-white glow, and then disappears. (Were there strange, thorny dark swirls around that flash, too? Yeah. Yeah, there were.)
Saïx then also pauses, glancing over his shoulder at the zombies they've slain. The bodies are still there. Of all the things to strike him as strange, here...]
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[Then it grabs one of the zombie bodies and picks it up in strong jaws, and drags it off.]
[At least nothing goes to waste.]
[Still freely offering information, Kay adds-] Those get way more attached to their owners than Earth dogs do. Convince 'em they like you and they'd tear through anything that came at you. [Kay just can't get attached to animals, knowing the asshole alien dog that he does.]
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Although Saïx was originally staring after the bodies because it has been a long time since he has seen true death, he is now continuing to stare as the dog emerges. He doesn't stop staring after it has disappeared again with its prize in tow and Kay provides more explanations.
Even his response is a tad delayed.] I see, [he says mildly, though his gaze is rather intense. He makes a mental note to look more into these dogs. If he could win the loyalty of one, then it would be...
... useful. Perhaps.
He finally looks away.] How intelligent are they?
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[Which he guesses is better than most of the dogs he's met. Frank especially.]
They like about any type of meat. Even old meat. They like skeleton bones, too.
[Well, Saïx did look a little bit interested there.]
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Saïx you aren't even going to think about how you were apparently transparent? No? Well okay then.Saïx inclines his head in a silent show of appreciation.] Then they would be more competent than my... co-workers. [If someone talks about you behind your back, but they're in an alternate universe, will you still sneeze?]
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Just because Jeffers recruits from different places doesn't mean he aims for a particularly strategic minded skillset. That doesn't mean they can't do anything but some of these people get around about as well as the shamblers.
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But his curiousity has been piqued, and he's hardly one to squander the opportunity to ask.] Is it known what qualities he does seek in recruits?
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I think he has his reasons. They have something to offer. Just sometimes not protection.
Boone and Linda are both very capable.
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Hm. So if it's known why they're chosen, it isn't well-known. He still has his suspicions, that the resort isn't all what it seems. But his experiences thus far point towards it being exactly what it advertises itself as. If there is something else going on, it's being kept well under wraps. He will simply have to remain vigilant until it is clear.]
It is good to know those assigned to security are well-suited for it, [is what he says, though, and mildly.]
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[He didn't see anything yet. But it was there. He could hear it. One of those tiny monsters.]
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... still nothing. And considering that Kay hasn't started shooting yet, he must not know where it is, yet, either. Saïx summons Lunatic, the large weapon appearing in his hands in the same flash of light it used to disappear. But he doesn't move when he calls it, and doesn't move once it's in his hand. He just waits.]