Test Drive
  Ladies and gentlemen and others, robots and augments, cybernetic lifeforms and entities of all sorts, if I may please have your attention for just a moment, we at the Blackstaff Resort need your assistance. Our lovely little town is under threat of attack, but with your help we can both prevent further harm. These artificially spawned creatures could be described as zombies, and unfortunately they are infectious to the indigenous populations of this universe. You brave souls have the great fortune of being immune to their bites. Therefore, your assistance would be most invaluable in this endeavour. You could potentially save the poor citizens who have already been bitten and succumbed to the illness, return them to their healthy state, as well as the ones still attempting to lead normal lives. In return for your service, if you should volunteer, we will finance your room and board throughout your stay. Moreover, we will arrange for a specific request to be granted at the end of your contract. Should you wish to go to a universe where your parents still live, should you wish a custom home built to your specifications, should you wish to meet your favorite famous personality (current or historical), we will arrange any of this for you. So valuable to us are your efforts. Please speak to a travel agent if you might be interested, and thank you for listening.
This is the Test Drive for the Last Resort. This test drive will be canon both if you're accepted, or if current players want to acknowledge a thread as part of their in game canon (almost like a 4th wall post). For more information on what's going on, here is our news broadcast and OOC post. If you get bored and want to follow up on some of the history? Check out the news tag.
Test Drive starters are required on applications.
Prompts
- Recruitment
- People need to be recruited from their home universes, so current and would be travel agents should stop in and convince them to come along for the ride. Because, really, who wouldn't want to deal with zombies?
- Wrangling
- Being able to one day save the infected, the ones that were once people, seems very likely according to the scientists in the lab and in the clinic. Therefore Jeffers has offered a sort of sancturary: rooms in his resort in a cornered off section specifically meant to hold those zombies so they don't walk out into daylight and die.
Imports have yet to catch the infection, or show no symptoms of having done so even months after being bitten. So during curfew hours the few straggling villager zombies (though they're often unfortunate criminals who were trying to sneak around or absent minded idiot vacationers) need to be captured intact. If they don't look like spawner zombies, then they're to be treated with care and moved to one of the rooms.
Before dawn, of course.
- Extermination
- Spanwer zombies, however, are fair game. And like with all hostiles in the world, they have a bounty on them. They're not much of a problem during the day, but outside the walls at night they litter the countryside as the spiders, the skeletons, and the creepers do.
- Time Off
- The odd thing is, during the day? The village doesn't seem to care that they're in constant danger. The sense of community is strong, and people seem bizarrely obsessed in coming and seeing the dangers. Tourists and sight-seers do business with the locals who are very happy to have it again. Senseless though it seems with the trouble of occasional shambling aggressors or quiet toodling green grenades, the people of blackstaff are conducting their lives as normal outside of their curfew.

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no subject
Just because Jeffers recruits from different places doesn't mean he aims for a particularly strategic minded skillset. That doesn't mean they can't do anything but some of these people get around about as well as the shamblers.
no subject
But his curiousity has been piqued, and he's hardly one to squander the opportunity to ask.] Is it known what qualities he does seek in recruits?
no subject
I think he has his reasons. They have something to offer. Just sometimes not protection.
Boone and Linda are both very capable.
no subject
Hm. So if it's known why they're chosen, it isn't well-known. He still has his suspicions, that the resort isn't all what it seems. But his experiences thus far point towards it being exactly what it advertises itself as. If there is something else going on, it's being kept well under wraps. He will simply have to remain vigilant until it is clear.]
It is good to know those assigned to security are well-suited for it, [is what he says, though, and mildly.]
no subject
[He didn't see anything yet. But it was there. He could hear it. One of those tiny monsters.]
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... still nothing. And considering that Kay hasn't started shooting yet, he must not know where it is, yet, either. Saïx summons Lunatic, the large weapon appearing in his hands in the same flash of light it used to disappear. But he doesn't move when he calls it, and doesn't move once it's in his hand. He just waits.]